Texturing Artist
Animation Studio · Kathmandu
Job description
About the role
We are looking for a professional Texturing Artist to join our Animation Studio in Kathmandu. You will work on both organic and hard‑surface 3D models, contributing to high‑quality game and animation projects.
Key responsibilities
- Create high‑quality PBR textures for organic and hard‑surface models.
- Use ZBrush, Photoshop, Substance 3D Painter and Substance Designer to develop texture maps.
- Integrate and optimise textures within Unreal Engine for performance.
- Develop benchmark materials in Substance Designer to set quality standards.
- Collaborate with modelers, animators and tech artists for seamless texture integration.
- Mentor junior artists on workflows and advanced texturing techniques.
Required profile
- 3 to 5 years of professional experience in 3D texturing for games or animation.
- Bachelor’s degree or equivalent in Art, Design, 3D Texturing or a related field.
- Strong understanding of PBR workflows (color, roughness, normal, specular).
- Experience integrating assets into Unreal Engine.
- Ability to work collaboratively in a fast‑paced studio environment.
Required skills
- ZBrush
- Adobe Photoshop
- Substance 3D Painter
- Substance Designer
- Unreal Engine
What we offer
- 5‑day work week (Saturday & Sunday off)
- Office hours: 9:00 AM – 5:45 PM
- SSF, profit bonus, healthy lunch
- International projects and IMDB credit
- Opportunities for professional growth and mentorship
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Animation Studio
Kathmandu